OpenVINO™ NVIDIA GPU plugin is developed in order to enable deep neural networks inference on NVIDIA GPUs, using OpenVINO™ API. The plugin uses custom kernels and [cuBLAS, cuDNN, cuTENSOR libraries*] as a backend.
OpenVINO™ NVIDIA GPU plugin is supported and validated on the following platforms:
| OS | GPU | Driver |
|---|---|---|
| Ubuntu* 20.04 (64-bit) | NVIDIA Quadro RTX 4000 | 520.61.05 |
OpenVINO™ NVIDIA GPU plugin is not included into Intel® Distribution of OpenVINO™. To use the plugin, it should be built from source code.
NVIDIA GPU plugin uses the following dependencies to be downloaded and installed separately. Upon downloading them the user should agree with license of each component:
sudo apt-get update
sudo apt-get install gcc-7 g++7
sudo apt-get update
sudo apt-get install clang-8 clang++8
Install CUDA 11.8 from How to install CUDA
Do not forget to add <path_to_cuda>/bin/ in PATH variable for example export PATH="<path_to_cuda>/bin:$PATH"
In order to build the plugin, you must prebuild OpenVINO™ package from source using this guideline.
Afterwards plugin build procedure is as following:
openvino_contrib repository:
git clone --recurse-submodules --single-branch --branch=2024.1.0 https://github.com/openvinotoolkit/openvino_contrib.git
cd openvino_contrib/modules/nvidia_plugin
mkdir build && cd build
Build plugin
First of all, switch OpenVINO™ to tag 2024.1.0 and then build it according the instruction How to build
Then build CUDA Plugin with one of 2 options:
- Using build.sh
Setup the following environment variables:
export OPENVINO_HOME=<OpenVINO source directory>
export OPENVINO_CONTRIB=<OpenVINOContrib packages source directory>
export OPENVINO_BUILD_PATH=<OpenVINO build directory>
Then run one of the following commands:
# Run cmake configuration (if necessary) and then build
../build.sh --build
# Run cmake configuration
../build.sh --setup
# For old build delete old configuration, generate new one and then build
../build.sh --rebuild
Using OpenVINODeveloperPackage
Run the following command:
cmake -DOpenVINODeveloperPackage_DIR=<path to OpenVINO package build folder> -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --target nvidia_gpu -j `nproc`
If python available the CUDA Plugin could be compiled with setup.py script as following:
openvino_contrib repository:
git clone --recurse-submodules --single-branch --branch=2024.1.0 https://github.com/openvinotoolkit/openvino_contrib.git
cd openvino_contrib/modules/nvidia_plugin
CUDACXX environment variable to point to the CUDA nvcc compiler like the next (use yours path)
export CUDACXX=/usr/local/cuda-11.8/bin/nvcc
LD_LIBRARY_PATH environment variable like the next (use yours path)
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda-11.8/bin/nvcc
export NVIDIA_PLUGIN_SRC_ROOT_DIR=</path/to/openvino_contrib>/modules/nvidia_plugin
python3 ${NVIDIA_PLUGIN_SRC_ROOT_DIR}/wheel/setup.py build
This will automatically download, build OpenVINO and build CUDA Plugin finally. The location of the resulting library file will be like the next.
${NVIDIA_PLUGIN_SRC_ROOT_DIR}/build/temp.linux-x86_64-3.6/deps/openvino/bin/intel64/Debug/lib/libopenvino_nvidia_gpu_plugin.so
setup.pyTo install CUDA Plugin as python package do all steps except last one from the Build with setup.py section.
After that installation could be done by running setup.py install command as follows.
export OPENVINO_CONTRIB=</path/to/openvino_contrib>
python3 ${OPENVINO_CONTRIB}/modules/nvidia_plugin/wheel/setup.py install
This command will install dependent openvino package if needed and update it for using with NVIDIA GPU plugin.
First build docker container:
docker:
./docker.sh install
su $USER # Relogin for current user
*.deb packages for CUDA and put them in one folderCUDA_PACKAGES_PATH=<path to CUDA pakcages> ./docker.sh build
In order to build openvino_nvidia_gpu_plugin in docker, follow the steps:
docker run --gpus all -it openvino/cudaplugin-2022.3 bin/bash
docker commit openvino/cudaplugin-2022.3 <name of new image>
The plugin supports the configuration parameters listed below:
ov::hint::performance_modeov::hint::execution_modeov::hint::inference_precisionov::num_streamsov::enable_profilingPlease refer to OpenVINO documentation for details.
ov::nvidia_gpu::operation_benchmark - specifies if operation level benchmark should be run for increasing performance of network (false by default)ov::nvidia_gpu::use_cuda_graph - specifies if NVIDIA plugin attempts to use CUDA Graph feature to speed up sequential network inferences (true by default)All parameters must be set before calling ov::Core::compile_model() in order to take effect.
ov::nvidia_gpu::number_of_cuda_graphs - Read-only property showing the number of CUDA Graphs, used for the current modelDuring compilation of the openvino_nvidia_gpu_plugin, user could specify the following options:
1) -DCUDA_KERNEL_PRINT_LOG=ON enables print logs from kernels (WARNING, be careful with this options, could print to many logs)
2) -DENABLE_CUDNN_BACKEND_API enables cuDNN backend support that could increase performance of convolutions by 20%
3) -DCMAKE_CUDA_ARCHITECTURES=<arch_set> e.g. -DCMAKE_CUDA_ARCHITECTURES=75, (CMake documentation). This option overrides the default architectures (CUDA Compute Capabitities) listed in openvino_contrib/modules/nvidia_plugin/CMakeLists.txt. This option allows to build the plugin for specific architecture or architecture set. Building for the lesser amount of architectures can significally decrease the size of libopenvino_nvidia_gpu_plugin.so. To find out the compute capabitity of nVidia devices in your system, you may use the following command:
nvidia-smi --query-gpu=compute_cap --format=csv
Python package could be built using wheel/setup.py file provided in nvidia_plugin folder.
Run the following commands as prerequisites to setup.py:
export OPENVINO_HOME=<OPENVINO_HOME_DIR> # If not provided, setup.py will download openvino automatically
python3 -m pip install wheel
To build it, use simply the following command:
python3 ./wheel/setup.py bdist_wheel
To install:
python3 ./wheel/setup.py install
Now you can use openvino-nvidia package, here is example:
import openvino_nvidia
import openvino as ov
core = ov.Core()
model = core.read_model(model=...)
core.compile_model(model=model, device_name="NVIDIA")
During the import of package openvino_nvidia it tries to register itself in openvino package.
Registration happens in “lightweight” manner, it means if “NVIDIA” plugin already registered than it does nothing.
If you want forcely overwrite a path to plugin library you can do it by importing from openvino_nvidia package attribute force_install:
from openvino_nvidia import force_install # will overwrite a path to plugin library
import openvino as ov
core = ov.Core()
model = core.read_model(model=...)
core.compile_model(model=model, device_name="NVIDIA")
For symmetry there is also install attribute:
from openvino_nvidia import install # will register plugin if it does not yet
import openvino as ov
core = ov.Core()
model = core.read_model(model=...)
core.compile_model(model=model, device_name="NVIDIA")
The plugin supports IRv10 and higher. The list of supported layers and its limitations are defined in cuda_opset.md.
OpenVINO™ NVIDIA GPU plugin is licensed under Apache License Version 2.0. By contributing to the project, you agree to the license and copyright terms therein and release your contribution under these terms.
We welcome community contributions to openvino_contrib repository.
If you have an idea how to improve the modules, please share it with us.
All guidelines for contributing to the repository can be found here.
* Other names and brands may be claimed as the property of others.